While the terms of Childres’ licensing agreement mean that the Crimson Scales team can’t make any profit from the endeavor, the project has opened up plenty of lucrative opportunities for its creators. “Instead of them having to do the work to go to the print shop, I would do it for them.” “I went and arranged a one-time bulk printing for anyone who was interested in getting it printed,” Eisenbach said. We won’t spoil the events here, but obviously the biggest joy of The Crimson Scales is just sitting down with the same group of friends who adored the original and picking up where you left off. From there it expands into an elaborate branching campaign, much like the original. The action kicks off very much like the original campaign, with a few mercenaries looking for extra work. This is for people who want more Gloomhaven. “The whole thing with this was, we didn’t want to do an extra thing, a crazy weird thing that you’ve not seen before. “I see my part of it, at least, as a love letter to Gloomhaven,” said Sims, who wrote The Crimson Scales. What emerged was a full-fledged expansion with 66 new scenarios, 100 items, 11 unique classes with 11 new miniatures, a bunch of new monsters, and original artwork. Nick Sims and Motti Eisenbach decided to take Childres up on his offer. I want people to be making new content, making new stories, and creating new monsters and new character classes and stuff like that.” “To me,” Childres said, “it wasn’t so much about, This content you can use, this you can’t. Eventually he slapped a Creative Commons license on it and moved on to the game’s first proper sequel, Frosthaven. Shortly after the game’s first printing shipped, Childres put all of the images and other assets used to create Gloomhaven into a folder on Google Drive for anyone to download and put to good use. It’s given birth to a whole genre of similar experiences, ranging from hard science fiction to fantasy experiences, like this one set in the world of Vampire: The Masquerade. It’s an action role-playing game with nearly 100 scenarios that doesn’t require a game master to run, and it’s been snatching up awards since it first arrived in people’s hands in 2017. Gloomhaven is a roughly 20-pound campaign in a box. The game’s original designer, Isaac Childres, tells Polygon he’s thrilled. So far they’ve raised more than $300,000 for The Crimson Scales. They found a writer and an artist, spent months in a Discord server working on a full-size expansion, and then started selling it online. Some fans of the hit game Gloomhaven had other ideas. When I finish a nice board game, I like to pack it all up, put it on the shelf, and maybe - just maybe - consider trading it to a friend for something new.
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